F.A.Q.

When is Terran Shield scheduled to be released?

We estimate launching the game 2 years after the crowdfunding campaign.

The campaign is scheduled for the summer of 2018 and the beta for the third quarter of 2019.

Do you plan to use the T.U. (time units) system?

We will employ the T.U. system in conjunction with an area indicator for moving and shooting.

There will be blue for the moving and shooting areas, green for shooting or moving (the last 25% T.U.), and yellow for the remaining T.U. (search for cover, kneel, prone, reload or moving things in inventory).

We will also have a 2-action system implemented and before a mission the player will be able to choose and pick between the two systems.

Will there be a fog of war system present in Terran Shield?

Yes, we currently have a fog of war system showing the area that your units are facing, therefore making exploration and spotting more difficult, more impactful and more realistic.

Which will be the maximum number of units available in a mission?

For underwater missions the maximum number is currently 24 (12 for each of the 2 war rooms of the Squid).

This number may change during development, but we want to keep it as high as possible because the aliens will be present in high numbers as well.

For land missions the maximum number of units will be 30 plus the combat drones and vehicles (the aliens have the edge underwater, but on land, Terran Shield forces have the advantage).

How many types of bases will Terran Shield offer? Will there be a top view or a side view for them?

Terran Shield forces will have 3 types of bases (inland - with laboratories, manufacturing and repairing of modules, plus the living and training facilities for land forces; underwater - with the aquanauts living and training facilities, plus the alien containment; scouting bases – these have only the detection modules).

The Aliens currently have 4 base types and we will provide additional details for them later in the development process.

How many tactical mission types will there be? Will there be missions with a set number or turns?

There will be a multitude of mission types, from the usual UFO recovery mission to harvesting sites, ambush missions, UFO terror missions, UFO fake missions, base attack missions or base defense missions.

We will offer missions with a set number of turns, such as large ship attacks, where the player will have a fixed number of turns to stop the aliens from sinking the ship.

How do certain terrain types modify tactical combat?

Each alien will have its bonuses or penalties on a certain types of terrain, usually reflected in the number of T.U. available but sometimes also in their morale.

Some of the Terran Shield units will have perks that grant bonuses for a certain terrain types. 

Will there be an overwatch system in the game?

There will be a reaction shot system like on old X-COM games, along with the interrupt system from Jagged Alliance.

We want the adversary turn to be more challenging for both the human and the alien forces. We’ll have more details on this later in the development process and during the beta phase.

How much of the environment will be destructible?

Currently all of the environment objects are destructible; the landscape will be also destructible (until you hit the bedrock) and the level of damage will depend on how much explosives and heavy guns your soldiers can carry.

But in theory, if they should want so, the players can win the missions in WWI mining style.